Labyrinth of education and information
Full house of games and cognition
There are three-dimensional and mostly interactive exhibits generally placed in the display area’s mutually blending thematic sections: Man, the Environment, Games, and Interesting things. The exhibits are equipped with multi-lingual descriptions.
The exhibits‘ complexityy and level of difficulty is usually on the level of elementary school. In some cases these are facilities similar to learning tools used at schools manufactured in a masive size so they can be worked with without having to worry about damaging them. The average time of experimenting with one exhibit is 5 minutes.
iQpark visitors play with the exhibits, experiment and seek solutions. The correct solution, its description, and explanation of the effect’s cause are often hidden. The solution seekers decide themselves if and when they will know the solution, possibly proving the accuracy of their method. This way you can practically verify all sorts of phenomena and effects, understand patterns of various processes, continuously realize the usefulness of natural science findings and their applications in practical life. Educational exhibits are equipped with a number of interesting things, skill games and curiosities. There is also a creative workshop in iQpark.
For organized groups we arrange a variety of thematical educational trails and educational programs differentiating according to the visitors‘ age groups. Plus related tests offering the posibility to double-check the acquired knowledge.
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